Now, don’t get all excited. Nobody’s offered or expressed any interest whatsoever in creating a game out of the Inheritance Trilogy. It’s just that a fan mentioned the idea on Twitter, and it intrigued me, so I’m bringing the question here:
How would an RPG based on the Inheritance Trilogy work?
For now, let’s go with tabletop RPGs rather than a video game. Not that the idea of a Squeenix or Atlus take on 100K wouldn’t thrill me — ohholycrapyesitwould — but there’s so many ways for games like that to be formulated. Tabletops, though, are a little more strict. They need rules, stats, procedures.
And how on earth would someone apply that kind of quantitative rigor to a character like, oh, Nahadoth? His stats would change on a constant basis. The act of attempting to write down his stats would be a defiance of his nature and cause warps in the fabric of reality. The game would have to account for this by making changes to every other character, creature, and setting’s stats. And what about a character who’s elontid (the category of godlings whose nature fluxes and wanes — e.g., Lil, the goddess of hunger, who responds to the desires of everyone around her)? Their stats would vary depending on the context. It would be a numerical nightmare.
…But maybe my thinking on this is too limited. After all, I’ve never tried to create an RPG before, and have no idea what the process might involve. So I’ll throw this out to you. If you were making an RPG out of any of the books of the Inheritance Trilogy, how would you do it?