In honor of The Kingdom of Gods finally being out in all markets, I decided to share this: an old post from my other blog, which was originally friendslocked because it contained early thoughts on the latter books of the Inheritance Trilogy. Thought it might be fun to share because it’s a look inside my head during the earliest development phase of the book you can now hold in your hand and read, and because it contains one of my “eureka” moments — the kind of thing that led me to name this blog “Epiphany”. The “we” that I’m referring to below is, well, me and my muse, for lack of any better description. I don’t actually know. It’s just the way I tend to talk to myself when I’m thinking like this.
Beware profanity; my muse is vulgar. There are spoilers here, for those of you who haven’t read the latter two books. And note that a lot of things changed along the way, so don’t regard this as “canonical”! It was written after I’d finished The Hundred Thousand Kingdoms but before it sold, while I was noodling up the worldbuilding of The Broken Kingdoms and The Kingdom of Gods.
Magic should have rules, conventional fantasy-writer wisdom says. You’re not supposed to have omnipotent beings running around being all omnipotenty. So even though the trilogy is about gods, I’m supposed to limit them. I need rules.
Eff that. Dungeons & Dragons thinking. Everything’s so mechanistic, quantitative; we’re too wedded to that. Somebody somewhere is going to want me to roll up Nahadoth’s damn stats even though by his very nature he can never have them — no. No. These are gods. If you can’t write them in a way that transcends game mechanics and the usual genre expectations, go write wizards like everybody else. Or become a better writer.
Must consider these gods qualitatively/holistically.